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* Allow printing GL Debug logs with GUI options Improve GL Debugger Make the new option persistent Address gdkchan's comments - Rename enum to GraphicsDebugLevel - Move Debugger Init to Renderer Init - Fix formatting * nit: newlines |
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| .. | ||
| assets | ||
| AboutWindow.cs | ||
| AboutWindow.glade | ||
| ApplicationAddedEventArgs.cs | ||
| ApplicationCountUpdatedEventArgs.cs | ||
| ApplicationData.cs | ||
| ApplicationLibrary.cs | ||
| ApplicationMetadata.cs | ||
| ControllerWindow.cs | ||
| ControllerWindow.glade | ||
| DlcWindow.cs | ||
| DlcWindow.glade | ||
| GameTableContextMenu.cs | ||
| GLRenderer.cs | ||
| GtkDialog.cs | ||
| JoystickController.cs | ||
| KeyboardController.cs | ||
| MainWindow.cs | ||
| MainWindow.glade | ||
| Migration.cs | ||
| ProfileDialog.cs | ||
| ProfileDialog.glade | ||
| SaveImporter.cs | ||
| SettingsWindow.cs | ||
| SettingsWindow.glade | ||
| StatusUpdatedEventArgs.cs | ||
| TitleUpdateWindow.cs | ||
| TitleUpdateWindow.glade | ||