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* check for too bix texture bindings * implement lod query * print shader stage name * always have fragment input * resolve merge conflicts * fix: lod query * fix: casting texture coords * support non-array memories * use structure types for buffers * implement compute pipeline cache * compute dispatch * improve error message * rebind compute state * bind compute textures * pass local size as an argument to dispatch * implement texture buffers * hack: change vertex index to vertex id * pass support buffer as an argument to every function * return at the end of function * fix: certain missing compute bindings * implement texture base * improve texture binding system * remove useless exception * move texture handle to texture base * fix: segfault when using disposed textures --------- Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> |
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| .. | ||
| Effects | ||
| Shaders | ||
| BufferInfo.cs | ||
| ComputePipelineCache.cs | ||
| Constants.cs | ||
| CounterEvent.cs | ||
| DepthStencilCache.cs | ||
| EncoderState.cs | ||
| EncoderStateManager.cs | ||
| EnumConversion.cs | ||
| FormatTable.cs | ||
| Handle.cs | ||
| HardwareInfo.cs | ||
| HelperShader.cs | ||
| MetalRenderer.cs | ||
| Pipeline.cs | ||
| Program.cs | ||
| RenderPipelineCache.cs | ||
| Ryujinx.Graphics.Metal.csproj | ||
| Sampler.cs | ||
| StateCache.cs | ||
| StringHelper.cs | ||
| Texture.cs | ||
| TextureBase.cs | ||
| TextureBuffer.cs | ||
| Window.cs | ||