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This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally: - Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance) - Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading. - Small improvement to other games, potential 1-frame stutters avoided. `ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle. |
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| .. | ||
| Range | ||
| Tracking | ||
| WindowsShared | ||
| AddressSpaceManager.cs | ||
| InvalidAccessHandler.cs | ||
| InvalidMemoryRegionException.cs | ||
| IRefCounted.cs | ||
| IVirtualMemoryManager.cs | ||
| IWritableBlock.cs | ||
| MemoryAllocationFlags.cs | ||
| MemoryBlock.cs | ||
| MemoryConstants.cs | ||
| MemoryManagement.cs | ||
| MemoryManagementUnix.cs | ||
| MemoryManagementWindows.cs | ||
| MemoryNotContiguousException.cs | ||
| MemoryPermission.cs | ||
| MemoryProtectionException.cs | ||
| NativeMemoryManager.cs | ||
| PageTable.cs | ||
| Ryujinx.Memory.csproj | ||
| WritableRegion.cs | ||