mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2025-08-30 07:25:05 +00:00
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits * Add separate subroutines for program A/B, and copy attributes to a temp * Move finalization code to main * Add new line after flip uniform on the shader * Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo * Address PR feedback |
||
|---|---|---|
| .. | ||
| DeleteValueCallback.cs | ||
| FbFragShader.glsl | ||
| FbVtxShader.glsl | ||
| OGLBlend.cs | ||
| OGLCachedResource.cs | ||
| OGLEnumConverter.cs | ||
| OGLFrameBuffer.cs | ||
| OGLRasterizer.cs | ||
| OGLRenderer.cs | ||
| OGLShader.cs | ||
| OGLStreamBuffer.cs | ||
| OGLTexture.cs | ||