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* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater |
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| .. | ||
| Programs | ||
| ProgramQueue.cs | ||
| ThreadedCounterEvent.cs | ||
| ThreadedProgram.cs | ||
| ThreadedSampler.cs | ||
| ThreadedTexture.cs | ||