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Effects
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Metal: Advanced Present (#6)
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2024-12-23 21:32:40 -06:00 |
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Shaders
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Fix typo in stride change shader
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2024-12-23 21:43:35 -06:00 |
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State
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Remove RenderPipelineDescriptorResult
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2024-12-23 21:43:13 -06:00 |
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Auto.cs
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Cleanup Pipeline
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2024-12-23 21:36:44 -06:00 |
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BackgroundResources.cs
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Formatting cleanup
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2024-12-23 21:39:36 -06:00 |
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BitMap.cs
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Metal: Buffers Take 2 (#21)
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2024-12-23 21:35:33 -06:00 |
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BufferHolder.cs
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Metal: Unsupported topology indexed draw conversion (#40)
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2024-12-23 21:43:23 -06:00 |
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BufferManager.cs
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Metal: Unsupported topology indexed draw conversion (#40)
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2024-12-23 21:43:23 -06:00 |
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BufferUsageBitmap.cs
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Metal: Buffers Take 2 (#21)
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2024-12-23 21:35:33 -06:00 |
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CacheByRange.cs
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Style
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2024-12-23 21:43:30 -06:00 |
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CommandBufferEncoder.cs
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Metal: Argument Buffer Pre-Pass (#38)
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2024-12-23 21:42:44 -06:00 |
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CommandBufferPool.cs
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Some debug improvements
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2024-12-23 21:40:46 -06:00 |
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CommandBufferScoped.cs
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Preload command speedup, Texture/buffer data flush, blit shader fix (#30)
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2024-12-23 21:38:13 -06:00 |
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Constants.cs
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Image Constant Fixes
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2024-12-23 21:42:10 -06:00 |
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CounterEvent.cs
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Revise ISampler
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2024-12-23 21:16:20 -06:00 |
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DepthStencilCache.cs
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State and cache optimization (#27)
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2024-12-23 21:37:58 -06:00 |
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DisposableBuffer.cs
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Cleanup Pipeline
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2024-12-23 21:36:44 -06:00 |
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DisposableSampler.cs
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Auto-backed samplers
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2024-12-23 21:44:02 -06:00 |
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EncoderResources.cs
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Upstream changes
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2024-12-23 21:43:04 -06:00 |
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EncoderState.cs
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Auto-backed samplers
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2024-12-23 21:44:02 -06:00 |
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EncoderStateManager.cs
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Auto-backed samplers
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2024-12-23 21:44:02 -06:00 |
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EnumConversion.cs
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Logic Operations
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2024-12-23 21:43:00 -06:00 |
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FenceHolder.cs
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Cleanup Pipeline
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2024-12-23 21:36:44 -06:00 |
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FormatConverter.cs
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D32FS8 to D24S8 Conversion
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2024-12-23 21:43:10 -06:00 |
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FormatTable.cs
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D32FS8 to D24S8 Conversion
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2024-12-23 21:43:10 -06:00 |
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HardwareInfo.cs
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Formatting
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2024-12-23 21:16:07 -06:00 |
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HashTableSlim.cs
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State and cache optimization (#27)
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2024-12-23 21:37:58 -06:00 |
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HelperShader.cs
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Program hash set
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2024-12-23 21:44:04 -06:00 |
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IdList.cs
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Metal: Buffers Take 2 (#21)
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2024-12-23 21:35:33 -06:00 |
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ImageArray.cs
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Refactor binding logic + Bind image arrays
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2024-12-23 21:43:49 -06:00 |
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IndexBufferPattern.cs
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Metal: Unsupported topology indexed draw conversion (#40)
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2024-12-23 21:43:23 -06:00 |
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IndexBufferState.cs
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Metal: Unsupported topology indexed draw conversion (#40)
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2024-12-23 21:43:23 -06:00 |
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MetalRenderer.cs
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Program hash set
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2024-12-23 21:44:04 -06:00 |
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MultiFenceHolder.cs
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Cleanup Pipeline
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2024-12-23 21:36:44 -06:00 |
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PersistentFlushBuffer.cs
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Formatting cleanup
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2024-12-23 21:39:36 -06:00 |
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Pipeline.cs
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Fix counted indirect draws
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2024-12-23 21:44:07 -06:00 |
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Program.cs
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Program hash set
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2024-12-23 21:44:04 -06:00 |
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ResourceBindingSegment.cs
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Metal: Better Bindings (#29)
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2024-12-23 21:38:32 -06:00 |
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ResourceLayoutBuilder.cs
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Shader Extra Set Support + Cleanup (#36)
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2024-12-23 21:41:39 -06:00 |
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Ryujinx.Graphics.Metal.csproj
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Metal: Unsupported topology indexed draw conversion (#40)
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2024-12-23 21:43:23 -06:00 |
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SamplerHolder.cs
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Auto-backed samplers
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2024-12-23 21:44:02 -06:00 |
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StagingBuffer.cs
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Formatting cleanup
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2024-12-23 21:39:36 -06:00 |
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StateCache.cs
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Cleanup Pipeline
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2024-12-23 21:36:44 -06:00 |
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StringHelper.cs
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Cleanup Pipeline
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2024-12-23 21:36:44 -06:00 |
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SyncManager.cs
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Fix a bunch of issues with texture copy and flush (#32)
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2024-12-23 21:38:59 -06:00 |
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Texture.cs
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Fix cubemap array length
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2024-12-23 21:43:45 -06:00 |
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TextureArray.cs
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Auto-backed samplers
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2024-12-23 21:44:02 -06:00 |
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TextureBase.cs
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Patch some leaks and only perform copies on valid textures (#37)
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2024-12-23 21:42:42 -06:00 |
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TextureBuffer.cs
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Properly register TextureBuffer usage + Store Auto ref
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2024-12-23 21:41:12 -06:00 |
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TextureCopy.cs
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Formatting
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2024-12-23 21:39:31 -06:00 |
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VertexBufferState.cs
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Make dotnet format happy
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2024-12-23 21:39:51 -06:00 |
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Window.cs
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Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28)
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2024-12-23 21:38:00 -06:00 |