GreemDev-Ryujinx/Ryujinx.Graphics.Texture
riperiperi ca5ac37cd6
Flush buffers and texture data through a persistent mapped buffer. (#2481)
* Use persistent buffers to flush texture data

* Flush buffers via copy to persistent buffers.

* Log error when timing out, small refactoring.
2021-07-16 18:10:20 -03:00
..
Astc
BCnDecoder.cs Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
BlockLinearConstants.cs
BlockLinearLayout.cs
Bpp12Pixel.cs
LayoutConverter.cs Flush buffers and texture data through a persistent mapped buffer. (#2481) 2021-07-16 18:10:20 -03:00
OffsetCalculator.cs
Ryujinx.Graphics.Texture.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
Size.cs
SizeCalculator.cs Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00
SizeInfo.cs Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00