GreemDev-Ryujinx/Ryujinx.Graphics.Gpu/Shader
Mary-nyan c6d05301aa
infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7

* infra: Migrate to .NET 7

.NET 7 is still in preview but this prepare for the release coming up
next month.

* Use Random.Shared in CreateRandom

* Move UInt128Utils.cs to Ryujinx.Common project

* Fix inverted parameters in System.UInt128 constructor

* Fix Visual Studio complains on  Ryujinx.Graphics.Vic

* time: Fix missing alignment enforcement in SystemClockContext

Fixes at least Smash

* time: Fix missing alignment enforcement in SteadyClockContext

Fix games (like recent version of Smash) using time shared memory

* Switch to .NET 7.0.100 release

* Enable Tiered PGO

* Ensure CreateId validity requirements are meet when doing random generation

Also enforce correct packing layout for other Mii structures.

This fix a Mario Kart 8 crashes related to the default Miis.
2022-11-09 20:22:43 +01:00
..
DiskCache SPIR-V: Fix tessellation control shader output types (#3807) 2022-10-29 13:45:30 -03:00
HashTable infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
CachedShaderProgram.cs
CachedShaderStage.cs
ComputeShaderCacheHashTable.cs
GpuAccessor.cs
GpuAccessorBase.cs Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644) 2022-09-10 13:20:23 +00:00
GpuAccessorState.cs
GpuChannelComputeState.cs
GpuChannelGraphicsState.cs
GpuChannelPoolState.cs
ResourceCounts.cs
ShaderAddresses.cs
ShaderCache.cs
ShaderCacheHashTable.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
ShaderCacheState.cs
ShaderCodeAccessor.cs
ShaderDumper.cs Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
ShaderDumpPaths.cs
ShaderSpecializationList.cs
ShaderSpecializationState.cs infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
TransformFeedbackDescriptor.cs