mirror of
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* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call |
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| .. | ||
| Gpu | ||
| Hid | ||
| Loaders | ||
| Logging | ||
| Memory | ||
| OsHle | ||
| Resource | ||
| PerformanceStatistics.cs | ||
| Ryujinx.HLE.csproj | ||
| Switch.cs | ||
| VirtualFileSystem.cs | ||