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Rebased @jcm93's refreshinterval branch: https://github.com/jcm93/Ryujinx/tree/refreshinterval The option is placed under System/Hacks. Disabled, it's the default Ryujinx behavior. Enabled, the behavior is shown in the attached screenshots. If a framerate is too high or low, you can adjust the value where you normally toggle VSync on and off. It will also cycle through the default on/off toggles. Also, in order to reduce clutter, I made an adjustment to remove the target FPS and only show the percentage. --------- Co-authored-by: jcm <6864788+jcm93@users.noreply.github.com> |
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| .. | ||
| Types | ||
| BufferItemConsumer.cs | ||
| BufferQueue.cs | ||
| BufferQueueConsumer.cs | ||
| BufferQueueCore.cs | ||
| BufferQueueProducer.cs | ||
| BufferSlot.cs | ||
| BufferSlotArray.cs | ||
| ConsumerBase.cs | ||
| HOSBinderDriverServer.cs | ||
| IBinder.cs | ||
| IConsumerListener.cs | ||
| IFlattenable.cs | ||
| IGraphicBufferProducer.cs | ||
| IHOSBinderDriver.cs | ||
| IProducerListener.cs | ||
| LayerState.cs | ||
| NativeWindowApi.cs | ||
| NativeWindowAttribute.cs | ||
| NativeWindowScalingMode.cs | ||
| NativeWindowTransform.cs | ||
| Parcel.cs | ||
| ParcelHeader.cs | ||
| PixelFormat.cs | ||
| Status.cs | ||
| SurfaceFlinger.cs | ||