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https://github.com/GreemDev/Ryujinx.git
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* Interrupt GPU command processing when a frame's fence is reached. * Accumulate times rather than %s * Accurate timer for vsync Spin wait for the last .667ms of a frame. Avoids issues caused by signalling 16ms vsync. (periodic stutters in smo) * Use event wait for better timing. * Fix lazy wait Windows doesn't seem to want to do 1ms consistently, so force a spin if we're less than 2ms. * A bit more efficiency on frame waits. Should now wait the remainder 0.6667 instead of 1.6667 sometimes (odd waits above 1ms are reliable, unlike 1ms waits) * Better swap interval 0 solution 737 fps without breaking a sweat. Downside: Vsync can no longer be disabled on games that use the event heavily (link's awakening - which is ok since it breaks anyways) * Fix comment. * Address Comments. |
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| .. | ||
| assets | ||
| Diagnostic | ||
| AboutWindow.cs | ||
| AboutWindow.glade | ||
| ApplicationAddedEventArgs.cs | ||
| ApplicationCountUpdatedEventArgs.cs | ||
| ApplicationData.cs | ||
| ApplicationLibrary.cs | ||
| ApplicationMetadata.cs | ||
| ControllerWindow.cs | ||
| ControllerWindow.glade | ||
| DlcWindow.cs | ||
| DlcWindow.glade | ||
| ErrorAppletDialog.cs | ||
| GameTableContextMenu.cs | ||
| GLRenderer.cs | ||
| GtkDialog.cs | ||
| GtkHostUiHandler.cs | ||
| InputDialog.cs | ||
| JoystickController.cs | ||
| KeyboardController.cs | ||
| MainWindow.cs | ||
| MainWindow.glade | ||
| Migration.cs | ||
| ProfileDialog.cs | ||
| ProfileDialog.glade | ||
| SaveImporter.cs | ||
| SettingsWindow.cs | ||
| SettingsWindow.glade | ||
| StatusUpdatedEventArgs.cs | ||
| TitleUpdateWindow.cs | ||
| TitleUpdateWindow.glade | ||
| UrlHelper.cs | ||