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* Why is this not working * Revert helper shader changes for now * Byte Index Buffer Restride
52 lines
1.9 KiB
Metal
52 lines
1.9 KiB
Metal
#include <metal_stdlib>
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using namespace metal;
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kernel void kernelMain(constant int4& stride_arguments [[buffer(0)]],
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device uint8_t* in_data [[buffer(1)]],
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device uint8_t* out_data [[buffer(2)]],
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uint3 thread_position_in_grid [[thread_position_in_grid]],
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uint3 threads_per_threadgroup [[threads_per_threadgroup]],
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uint3 threadgroups_per_grid [[threads_per_grid]])
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{
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// Determine what slice of the stride copies this invocation will perform.
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int sourceStride = stride_arguments.x;
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int targetStride = stride_arguments.y;
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int bufferSize = stride_arguments.z;
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int sourceOffset = stride_arguments.w;
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int strideRemainder = targetStride - sourceStride;
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int invocations = int(threads_per_threadgroup.x * threadgroups_per_grid.x);
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int copiesRequired = bufferSize / sourceStride;
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// Find the copies that this invocation should perform.
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// - Copies that all invocations perform.
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int allInvocationCopies = copiesRequired / invocations;
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// - Extra remainder copy that this invocation performs.
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int index = int(thread_position_in_grid.x);
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int extra = (index < (copiesRequired % invocations)) ? 1 : 0;
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int copyCount = allInvocationCopies + extra;
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// Finally, get the starting offset. Make sure to count extra copies.
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int startCopy = allInvocationCopies * index + min(copiesRequired % invocations, index);
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int srcOffset = sourceOffset + startCopy * sourceStride;
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int dstOffset = startCopy * targetStride;
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// Perform the copies for this region
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for (int i = 0; i < copyCount; i++) {
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for (int j = 0; j < sourceStride; j++) {
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out_data[dstOffset++] = in_data[srcOffset++];
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}
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for (int j = 0; j < strideRemainder; j++) {
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out_data[dstOffset++] = uint8_t(0);
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}
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}
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}
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