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Some games and the Mario Odyssey Multiplayer mod do this. The SMO multiplayer mod also needs you to revert #3394 as it uses a blocking socket to receive (otherwise it hangs), and it doesn't seem to like being forced as non-blocking. |
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|---|---|---|
| .. | ||
| EventFileDescriptor.cs | ||
| EventFileDescriptorPollManager.cs | ||
| ManagedSocket.cs | ||
| ManagedSocketPollManager.cs | ||
| WinSockHelper.cs | ||
| WSAError.cs | ||