GreemDev-Ryujinx/Ryujinx.Graphics.Gpu/State
gdkchan 8b44eb1c98
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m

* Migrate 2D class, more comments

* Migrate DMA copy engine

* Remove now unused code

* Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState

* More comments

* Add logging (disabled)

* Add back i2m on 3D engine
2021-07-07 20:56:06 -03:00
..
BlendState.cs
BlendStateCommon.cs
Boolean32.cs
ClearColors.cs
ColorFormat.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
Condition.cs
ConditionState.cs
CopyBufferTexture.cs
CopyRegion.cs
CopyTexture.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
DepthBiasState.cs
FaceState.cs
GpuState.cs Separate GPU engines and make state follow official docs (part 1/2) (#2422) 2021-07-07 20:56:06 -03:00
GpuStateTable.cs Fix non-independent blend state not being updated (#2303) 2021-05-22 01:08:00 +02:00
GpuVa.cs
IndexBufferState.cs
Inline2MemoryParams.cs
LogicalOpState.cs
MemoryLayout.cs
MethodOffset.cs Add support for custom line widths (#2406) 2021-06-25 20:11:54 -03:00
PoolState.cs
PrimitiveRestartState.cs
PrimitiveType.cs Implement small indexed draws and other fixes to make guest Vulkan work (#1558) 2020-09-24 09:48:34 +10:00
ReportCounterType.cs
ResetCounterType.cs
RtColorMask.cs
RtColorState.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
RtControl.cs
RtDepthStencilState.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
SamplerIndex.cs
SbDescriptor.cs Separate GPU engines and make state follow official docs (part 1/2) (#2422) 2021-07-07 20:56:06 -03:00
ScissorState.cs
ScreenScissorState.cs Use "Screen Scissor" as size hint for render targets (#1703) 2020-11-13 10:40:26 +11:00
SemaphoreOperation.cs
SemaphoreState.cs
ShaderState.cs
ShaderType.cs
Size3D.cs
StencilBackMasks.cs
StencilBackTestState.cs
StencilTestState.cs
TfBufferState.cs
TfState.cs
UniformBufferState.cs
VertexAttribState.cs
VertexBufferDrawState.cs
VertexBufferState.cs
ViewportExtents.cs
ViewportTransform.cs
ViewVolumeClipControl.cs
YControl.cs
ZetaFormat.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00