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* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums |
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| .. | ||
| GlslDecl.cs | ||
| GlslDecompiler.cs | ||
| GlslProgram.cs | ||
| ShaderDecode.cs | ||
| ShaderDecodeAlu.cs | ||
| ShaderDecodeFlow.cs | ||
| ShaderDecodeHelper.cs | ||
| ShaderDecodeMem.cs | ||
| ShaderDecodeMove.cs | ||
| ShaderDecoder.cs | ||
| ShaderDecodeSpecial.cs | ||
| ShaderHeader.cs | ||
| ShaderIrAsg.cs | ||
| ShaderIrBlock.cs | ||
| ShaderIrCmnt.cs | ||
| ShaderIrCond.cs | ||
| ShaderIrInst.cs | ||
| ShaderIrMeta.cs | ||
| ShaderIrMetaTex.cs | ||
| ShaderIrMetaTexq.cs | ||
| ShaderIrNode.cs | ||
| ShaderIrOp.cs | ||
| ShaderIrOperAbuf.cs | ||
| ShaderIrOperCbuf.cs | ||
| ShaderIrOperGpr.cs | ||
| ShaderIrOperImm.cs | ||
| ShaderIrOperImmf.cs | ||
| ShaderIrOperPred.cs | ||
| ShaderOpCodeTable.cs | ||
| ShaderOper.cs | ||
| ShaderTexqInfo.cs | ||