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Shaders
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Break everything :D
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2024-09-28 19:03:01 -04:00 |
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BufferInfo.cs
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Bind Uniform & Storage Buffers
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2024-09-28 19:03:01 -04:00 |
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Constants.cs
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Formatting
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2024-09-28 19:03:01 -04:00 |
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CounterEvent.cs
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Revise ISampler
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2024-09-28 19:03:01 -04:00 |
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EncoderState.cs
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Fix Vertex Attributes in Wonder & Kirby
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2024-09-28 19:03:01 -04:00 |
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EnumConversion.cs
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Rebase + GAL Changes
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2024-09-28 19:03:01 -04:00 |
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FormatTable.cs
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Format
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2024-09-28 19:03:01 -04:00 |
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Handle.cs
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Vertex buffer data
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2024-09-28 19:03:01 -04:00 |
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HardwareInfo.cs
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Formatting
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2024-09-28 19:03:01 -04:00 |
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HelperShader.cs
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Format
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2024-09-28 19:03:01 -04:00 |
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MetalRenderer.cs
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Fix present
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2024-09-28 19:03:01 -04:00 |
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Pipeline.cs
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Implement SetDepthClamp
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2024-09-28 19:03:01 -04:00 |
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Program.cs
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Break everything :D
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2024-09-28 19:03:01 -04:00 |
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Ryujinx.Graphics.Metal.csproj
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Break everything :D
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2024-09-28 19:03:01 -04:00 |
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Sampler.cs
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Break everything :D
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2024-09-28 19:03:01 -04:00 |
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StringHelper.cs
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Use Ryujinx Logger
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2024-09-28 19:03:01 -04:00 |
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Texture.cs
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Make Texture Volatile on dispose
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2024-09-28 19:03:01 -04:00 |
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Window.cs
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Update for new Shader IR format
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2024-09-28 19:03:01 -04:00 |