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This fix reverb 3d mono rendering using -1 instead of 1 for delay line offset. I also did some clean up as this value is now used by all channel variants. Now Resident Evil 6 goes in-gane. |
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|---|---|---|
| .. | ||
| AdpcmDataSourceCommandVersion1.cs | ||
| AuxiliaryBufferCommand.cs | ||
| BiquadFilterCommand.cs | ||
| CircularBufferSinkCommand.cs | ||
| ClearMixBufferCommand.cs | ||
| CommandList.cs | ||
| CommandType.cs | ||
| CopyMixBufferCommand.cs | ||
| DataSourceVersion2Command.cs | ||
| DelayCommand.cs | ||
| DepopForMixBuffersCommand.cs | ||
| DepopPrepareCommand.cs | ||
| DeviceSinkCommand.cs | ||
| DownMixSurroundToStereoCommand.cs | ||
| ICommand.cs | ||
| MixCommand.cs | ||
| MixRampCommand.cs | ||
| MixRampGroupedCommand.cs | ||
| PcmFloatDataSourceCommandVersion1.cs | ||
| PcmInt16DataSourceCommandVersion1.cs | ||
| PerformanceCommand.cs | ||
| Reverb3dCommand.cs | ||
| ReverbCommand.cs | ||
| UpsampleCommand.cs | ||
| VolumeCommand.cs | ||
| VolumeRampCommand.cs | ||