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* Use index fragment shader output when dual source blend is enabled * Shader cache version bump * Actually set DualSourceBlendEnabled to true * Fix XML doc --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> |
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| .. | ||
| DiskCache | ||
| HashTable | ||
| CachedShaderBindings.cs | ||
| CachedShaderProgram.cs | ||
| CachedShaderStage.cs | ||
| ComputeShaderCacheHashTable.cs | ||
| GpuAccessor.cs | ||
| GpuAccessorBase.cs | ||
| GpuAccessorState.cs | ||
| GpuChannelComputeState.cs | ||
| GpuChannelGraphicsState.cs | ||
| GpuChannelPoolState.cs | ||
| ResourceCounts.cs | ||
| ShaderAddresses.cs | ||
| ShaderCache.cs | ||
| ShaderCacheHashTable.cs | ||
| ShaderCacheState.cs | ||
| ShaderCodeAccessor.cs | ||
| ShaderDumper.cs | ||
| ShaderDumpPaths.cs | ||
| ShaderSpecializationList.cs | ||
| ShaderSpecializationState.cs | ||
| TransformFeedbackDescriptor.cs | ||