GreemDev-Ryujinx/Ryujinx.Graphics.Gpu/Shader
gdkchan c532118d94
Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled

* Shader cache version bump

* Actually set DualSourceBlendEnabled to true

* Fix XML doc

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-04-05 05:25:19 +02:00
..
DiskCache Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
HashTable
CachedShaderBindings.cs
CachedShaderProgram.cs
CachedShaderStage.cs
ComputeShaderCacheHashTable.cs
GpuAccessor.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
GpuAccessorBase.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
GpuAccessorState.cs
GpuChannelComputeState.cs
GpuChannelGraphicsState.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
GpuChannelPoolState.cs
ResourceCounts.cs
ShaderAddresses.cs
ShaderCache.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
ShaderCacheHashTable.cs
ShaderCacheState.cs
ShaderCodeAccessor.cs
ShaderDumper.cs
ShaderDumpPaths.cs
ShaderSpecializationList.cs
ShaderSpecializationState.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
TransformFeedbackDescriptor.cs