mirror of
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Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking… Isn’t that conveniant? “Do the simd_shuffle” atomics Remaining instructions Remove removed special instructions Getting somewhere…
21 lines
735 B
XML
21 lines
735 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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<ProjectReference Include="..\Spv.Generator\Spv.Generator.csproj" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighS32.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighU32.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\SwizzleAdd.glsl" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\VoteAllEqual.metal" />
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</ItemGroup>
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</Project>
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