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* Block input updates while swkbd is open in foreground mode * Flush internal driver state before unblocking input updates * Rename Flush to Clear and remove unnecessary attribute * Clear the driver state only if the GamepadDriver isn't null |
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|---|---|---|
| .. | ||
| Applet | ||
| Helper | ||
| Widgets | ||
| Windows | ||
| MainWindow.cs | ||
| MainWindow.glade | ||
| OpenGLRenderer.cs | ||
| OpenToolkitBindingsContext.cs | ||
| RendererWidgetBase.cs | ||
| SPBOpenGLContext.cs | ||
| StatusUpdatedEventArgs.cs | ||
| VulkanRenderer.cs | ||