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* Add support for bigger UBOs, fix sRGB regression, small improvement to the 2D copy engine * Break into multiple lines * Read fractions for source/step values on the 2d copy engine aswell * Use fixed point math for more speed * Fix reinterpret when texture sizes are different |
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| .. | ||
| DeleteValueCallback.cs | ||
| ImageHandler.cs | ||
| OGLCachedResource.cs | ||
| OGLConstBuffer.cs | ||
| OGLEnumConverter.cs | ||
| OGLExtension.cs | ||
| OGLLimit.cs | ||
| OGLPipeline.cs | ||
| OGLRasterizer.cs | ||
| OGLRenderer.cs | ||
| OGLRenderTarget.cs | ||
| OGLShader.cs | ||
| OGLShaderProgram.cs | ||
| OGLStreamBuffer.cs | ||
| OGLTexture.cs | ||