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* nvservices: mitigate abort with heavy load on the GPU processing thread. This should fix Mario Tennis and LM3 regressions with syncpoints. NOTE: Mario Tennis seems to have another issue related to the texture cache that happens randomly when starting a match. PS: Also add a debug logger for all known ioctl call to facilitate debugging and add a missing UpdateMin in EventSignal. * Address LDj3SNuD's comment * Address gdkchan's comment |
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| .. | ||
| Applets | ||
| Diagnostics/Demangler | ||
| Font | ||
| Ipc | ||
| Kernel | ||
| Services | ||
| SystemState | ||
| Homebrew.cs | ||
| HomebrewRomFsStream.cs | ||
| Horizon.cs | ||
| IdDictionary.cs | ||
| ProgramLoader.cs | ||
| ResultCode.cs | ||
| ServiceCtx.cs | ||