GreemDev-Ryujinx/Ryujinx.Graphics.Texture
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
Astc
Encoders
Utils Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BC6Decoder.cs
BC7Decoder.cs
BCnDecoder.cs
BCnEncoder.cs
BlockLinearConstants.cs
BlockLinearLayout.cs
Bpp12Pixel.cs
LayoutConverter.cs GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
OffsetCalculator.cs
PixelConverter.cs
Region.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Ryujinx.Graphics.Texture.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
Size.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
SizeCalculator.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
SizeInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00