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* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>` * refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan` * eliminate temporary buffer allocations * chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte> |
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| .. | ||
| AstcDecoder.cs | ||
| AstcDecoderException.cs | ||
| AstcPixel.cs | ||
| Bits.cs | ||
| BitStream128.cs | ||
| EndPointSet.cs | ||
| IntegerEncoded.cs | ||
| IntegerSequence.cs | ||