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Effects
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Metal: Advanced Present (#6)
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2024-09-28 19:03:01 -04:00 |
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Shaders
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Metal: Advanced Present (#6)
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2024-09-28 19:03:01 -04:00 |
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BufferInfo.cs
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Bind Uniform & Storage Buffers
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2024-09-28 19:03:01 -04:00 |
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Constants.cs
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Clone the state & flip viewport vertically (#16)
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2024-09-28 19:03:01 -04:00 |
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CounterEvent.cs
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Revise ISampler
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2024-09-28 19:03:01 -04:00 |
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DepthStencilCache.cs
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Cleanup + Format
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2024-09-28 19:03:01 -04:00 |
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EncoderState.cs
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Stencil Ref Value
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2024-09-28 19:03:01 -04:00 |
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EncoderStateManager.cs
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Buffer Descriptor Step Functions
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2024-09-28 19:03:01 -04:00 |
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EnumConversion.cs
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Clone the state & flip viewport vertically (#16)
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2024-09-28 19:03:01 -04:00 |
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FormatTable.cs
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Stencil Fixes
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2024-09-28 19:03:01 -04:00 |
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Handle.cs
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Vertex buffer data
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2024-09-28 19:03:01 -04:00 |
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HardwareInfo.cs
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Formatting
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2024-09-28 19:03:01 -04:00 |
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HelperShader.cs
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Zero vertex buffer (#17)
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2024-09-28 19:03:01 -04:00 |
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MetalRenderer.cs
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Clone the state & flip viewport vertically (#16)
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2024-09-28 19:03:01 -04:00 |
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Pipeline.cs
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RenderTargetColorMasks
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2024-09-28 19:03:01 -04:00 |
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Program.cs
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Start Proper Dispose
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2024-09-28 19:03:01 -04:00 |
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RenderPipelineCache.cs
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Cleanup + Format
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2024-09-28 19:03:01 -04:00 |
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Ryujinx.Graphics.Metal.csproj
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Shitty Clears + Inline Buffer Improvements?
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2024-09-28 19:03:01 -04:00 |
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Sampler.cs
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Start Proper Dispose
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2024-09-28 19:03:01 -04:00 |
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StateCache.cs
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Suppress GC Finalize on StateCache
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2024-09-28 19:03:01 -04:00 |
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StringHelper.cs
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Use Ryujinx Logger
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2024-09-28 19:03:01 -04:00 |
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Texture.cs
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Implement Texture CopyTo
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2024-09-28 19:03:01 -04:00 |
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Window.cs
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Make dotnet format happy
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2024-09-28 19:03:01 -04:00 |