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* Add conversion for 16 bit RGBA formats (not supported in Rosetta) * Rebase fix Rebase fix * Forgot to remove this * Fix RGBA16 format conversion * Add RGBA4 -> RGBA8 conversion * Handle host stride alignment * Address Feedback Part 1 * Can't count * Don't zero out rgb when alpha is 0 * Separate RGBA4 and 5-bit component formats Not sure of a better way to name them... * Add A1B5G5R5 conversion * Put this in the right place. * Make format naming consistent for capabilities * Change method names |
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| .. | ||
| AutoDeleteCache.cs | ||
| FormatInfo.cs | ||
| FormatTable.cs | ||
| ITextureDescriptor.cs | ||
| Pool.cs | ||
| PoolCache.cs | ||
| ReductionFilter.cs | ||
| Sampler.cs | ||
| SamplerDescriptor.cs | ||
| SamplerMinFilter.cs | ||
| SamplerMipFilter.cs | ||
| SamplerPool.cs | ||
| SamplerPoolCache.cs | ||
| Texture.cs | ||
| TextureBindingInfo.cs | ||
| TextureBindingsManager.cs | ||
| TextureCache.cs | ||
| TextureCompatibility.cs | ||
| TextureComponent.cs | ||
| TextureDependency.cs | ||
| TextureDescriptor.cs | ||
| TextureDescriptorType.cs | ||
| TextureGroup.cs | ||
| TextureGroupHandle.cs | ||
| TextureInfo.cs | ||
| TextureManager.cs | ||
| TextureMatchQuality.cs | ||
| TextureMsaaMode.cs | ||
| TexturePool.cs | ||
| TexturePoolCache.cs | ||
| TextureScaleMode.cs | ||
| TextureSearchFlags.cs | ||
| TextureTarget.cs | ||
| TextureViewCompatibility.cs | ||