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* audout: Implement GetAudioOutBufferCount, GetAudioOutPlayedSampleCount and FlushAudioOutBuffers This PR implement audout service calls: - GetAudioOutBufferCount - GetAudioOutPlayedSampleCount - FlushAudioOutBuffers The RE calls just give some hints about no extra checks. Since we use a totally different implementation because of our backend, I can't do something better for now. SetAudioOutVolume and GetAudioOutVolume are fixed too by set/get the volume of the current opened track, previous implementation was wrong. This fix #1133, fix #1258 and fix #1519. Thanks to @jduncanator for this help during the implementation and all his precious advices. * Fix some debug leftovers * Address jD feedback |
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|---|---|---|
| .. | ||
| AudioOutManager | ||
| AudioRenderer | ||
| HardwareOpusDecoderManager | ||
| Types | ||
| AudioRendererManager.cs | ||
| AudioRendererManagerServer.cs | ||
| IAudioController.cs | ||
| IAudioInManager.cs | ||
| IAudioInManagerForApplet.cs | ||
| IAudioInManagerForDebugger.cs | ||
| IAudioOutManager.cs | ||
| IAudioOutManagerForApplet.cs | ||
| IAudioOutManagerForDebugger.cs | ||
| IAudioRendererManager.cs | ||
| IAudioRendererManagerForApplet.cs | ||
| IAudioRendererManagerForDebugger.cs | ||
| IAudioSnoopManager.cs | ||
| IFinalOutputRecorderManager.cs | ||
| IFinalOutputRecorderManagerForApplet.cs | ||
| IFinalOutputRecorderManagerForDebugger.cs | ||
| IHardwareOpusDecoderManager.cs | ||
| ResultCode.cs | ||