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* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases. |
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| .. | ||
| ChangeBufferStrideShaderSource.comp | ||
| ColorBlitClearAlphaFragmentShaderSource.frag | ||
| ColorBlitFragmentShaderSource.frag | ||
| ColorBlitMsFragmentShaderSource.frag | ||
| ColorBlitVertexShaderSource.vert | ||
| ColorClearFFragmentShaderSource.frag | ||
| ColorClearSIFragmentShaderSource.frag | ||
| ColorClearUIFragmentShaderSource.frag | ||
| ColorClearVertexShaderSource.vert | ||
| ColorCopyShorteningComputeShaderSource.comp | ||
| ColorCopyToNonMsComputeShaderSource.comp | ||
| ColorCopyWideningComputeShaderSource.comp | ||
| ColorDrawToMsFragmentShaderSource.frag | ||
| ColorDrawToMsVertexShaderSource.vert | ||
| ConvertD32S8ToD24S8ShaderSource.comp | ||
| ConvertIndexBufferShaderSource.comp | ||
| ConvertIndirectDataShaderSource.comp | ||
| DepthBlitFragmentShaderSource.frag | ||
| DepthBlitMsFragmentShaderSource.frag | ||
| DepthDrawToMsFragmentShaderSource.frag | ||
| DepthDrawToNonMsFragmentShaderSource.frag | ||
| ShaderBinaries.cs | ||
| StencilBlitFragmentShaderSource.frag | ||
| StencilBlitMsFragmentShaderSource.frag | ||
| StencilDrawToMsFragmentShaderSource.frag | ||
| StencilDrawToNonMsFragmentShaderSource.frag | ||