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* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines |
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|---|---|---|
| .. | ||
| AudioConsts.cs | ||
| BehaviorIn.cs | ||
| BiquadFilter.cs | ||
| IAudioRenderer.cs | ||
| MemoryPoolContext.cs | ||
| MemoryPoolIn.cs | ||
| MemoryPoolOut.cs | ||
| MemoryPoolState.cs | ||
| PlayState.cs | ||
| Resampler.cs | ||
| UpdateDataHeader.cs | ||
| VoiceChannelResourceIn.cs | ||
| VoiceContext.cs | ||
| VoiceIn.cs | ||
| VoiceOut.cs | ||
| WaveBuffer.cs | ||