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Effects
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Metal: Advanced Present (#6)
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2024-09-28 19:03:01 -04:00 |
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Shaders
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Shader Extra Set Support + Cleanup (#36)
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2024-09-28 19:03:01 -04:00 |
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State
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Fix blend state optimisation breaking attachments
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2024-09-28 19:03:01 -04:00 |
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Auto.cs
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Cleanup Pipeline
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2024-09-28 19:03:01 -04:00 |
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BackgroundResources.cs
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Formatting cleanup
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2024-09-28 19:03:01 -04:00 |
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BitMap.cs
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Metal: Buffers Take 2 (#21)
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2024-09-28 19:03:01 -04:00 |
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BufferHolder.cs
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Fix preload cbs optimization (for real) (#34)
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2024-09-28 19:03:01 -04:00 |
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BufferManager.cs
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Better index buffer management
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2024-09-28 19:03:01 -04:00 |
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BufferUsageBitmap.cs
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Metal: Buffers Take 2 (#21)
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2024-09-28 19:03:01 -04:00 |
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CacheByRange.cs
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Formatting cleanup
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2024-09-28 19:03:01 -04:00 |
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CommandBufferEncoder.cs
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Cleanup + Format
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2024-09-28 19:03:01 -04:00 |
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CommandBufferPool.cs
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Some debug improvements
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2024-09-28 19:03:01 -04:00 |
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CommandBufferScoped.cs
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Preload command speedup, Texture/buffer data flush, blit shader fix (#30)
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2024-09-28 19:03:01 -04:00 |
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Constants.cs
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Shader Extra Set Support + Cleanup (#36)
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2024-09-28 19:03:01 -04:00 |
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CounterEvent.cs
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Revise ISampler
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2024-09-28 19:03:01 -04:00 |
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DepthStencilCache.cs
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State and cache optimization (#27)
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2024-09-28 19:03:01 -04:00 |
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DisposableBuffer.cs
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Cleanup Pipeline
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2024-09-28 19:03:01 -04:00 |
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EncoderState.cs
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TextureArray & ImageArray Creation + State
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2024-09-28 19:03:01 -04:00 |
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EncoderStateManager.cs
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Shader Extra Set Support + Cleanup (#36)
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2024-09-28 19:03:01 -04:00 |
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EnumConversion.cs
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Some debug improvements
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2024-09-28 19:03:01 -04:00 |
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FenceHolder.cs
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Cleanup Pipeline
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2024-09-28 19:03:01 -04:00 |
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FormatTable.cs
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Use RGBA8Unorm for R4G4B4A4Unorm
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2024-09-28 19:03:01 -04:00 |
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HardwareInfo.cs
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Formatting
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2024-09-28 19:03:01 -04:00 |
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HashTableSlim.cs
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State and cache optimization (#27)
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2024-09-28 19:03:01 -04:00 |
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HelperShader.cs
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Shader Extra Set Support + Cleanup (#36)
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2024-09-28 19:03:01 -04:00 |
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IdList.cs
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Metal: Buffers Take 2 (#21)
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2024-09-28 19:03:01 -04:00 |
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ImageArray.cs
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TextureArray & ImageArray Creation + State
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2024-09-28 19:03:01 -04:00 |
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IndexBufferPattern.cs
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Support non-index quad draws
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2024-09-28 19:03:01 -04:00 |
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IndexBufferState.cs
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Make dotnet format happy
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2024-09-28 19:03:01 -04:00 |
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MetalRenderer.cs
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Shader Extra Set Support + Cleanup (#36)
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2024-09-28 19:03:01 -04:00 |
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MultiFenceHolder.cs
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Cleanup Pipeline
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2024-09-28 19:03:01 -04:00 |
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PersistentFlushBuffer.cs
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Formatting cleanup
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2024-09-28 19:03:01 -04:00 |
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Pipeline.cs
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TextureArray & ImageArray Creation + State
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2024-09-28 19:03:01 -04:00 |
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Program.cs
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Remove ClearSegments for now
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2024-09-28 19:03:01 -04:00 |
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ResourceBindingSegment.cs
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Metal: Better Bindings (#29)
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2024-09-28 19:03:01 -04:00 |
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ResourceLayoutBuilder.cs
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Shader Extra Set Support + Cleanup (#36)
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2024-09-28 19:03:01 -04:00 |
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Ryujinx.Graphics.Metal.csproj
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DepthStencil Blits
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2024-09-28 19:03:01 -04:00 |
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Sampler.cs
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Add constrained border colours to samplers (#26)
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2024-09-28 19:03:01 -04:00 |
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StagingBuffer.cs
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Formatting cleanup
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2024-09-28 19:03:01 -04:00 |
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StateCache.cs
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Cleanup Pipeline
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2024-09-28 19:03:01 -04:00 |
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StringHelper.cs
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Cleanup Pipeline
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2024-09-28 19:03:01 -04:00 |
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SyncManager.cs
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Fix a bunch of issues with texture copy and flush (#32)
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2024-09-28 19:03:01 -04:00 |
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Texture.cs
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DepthStencil Blits
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2024-09-28 19:03:01 -04:00 |
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TextureArray.cs
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Shader Extra Set Support + Cleanup (#36)
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2024-09-28 19:03:01 -04:00 |
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TextureBase.cs
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Formatting cleanup
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2024-09-28 19:03:01 -04:00 |
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TextureBuffer.cs
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Properly register TextureBuffer usage + Store Auto ref
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2024-09-28 19:03:01 -04:00 |
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TextureCopy.cs
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Formatting
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2024-09-28 19:03:01 -04:00 |
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VertexBufferState.cs
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Make dotnet format happy
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2024-09-28 19:03:01 -04:00 |
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Window.cs
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Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28)
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2024-09-28 19:03:01 -04:00 |