GreemDev-Ryujinx/Ryujinx.Core/Gpu
2018-06-10 01:00:43 -03:00
..
BlockLinearSwizzle.cs
INvGpuEngine.cs
ISwizzle.cs
LinearSwizzle.cs
MacroInterpreter.cs
NvGpu.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
NvGpuBufferType.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
NvGpuEngine.cs
NvGpuEngine2d.cs Use source texture size when doing reads for texure copy 2018-06-09 00:46:06 -03:00
NvGpuEngine2dReg.cs
NvGpuEngine3d.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
NvGpuEngine3dReg.cs
NvGpuFifo.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
NvGpuFifoMeth.cs
NvGpuMethod.cs
NvGpuPBEntry.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
NvGpuPushBuffer.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
NvGpuVmm.cs Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking 2018-06-09 13:05:41 -03:00
NvGpuVmmCache.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
Texture.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
TextureFactory.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
TextureHelper.cs Fix a small size related issue on MapBufferEx and add the BC7U texture format 2018-06-10 01:00:43 -03:00
TextureReader.cs Fix a small size related issue on MapBufferEx and add the BC7U texture format 2018-06-10 01:00:43 -03:00
TextureSwizzle.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
TextureWriter.cs Use source texture size when doing reads for texure copy 2018-06-09 00:46:06 -03:00