mirror of
https://github.com/GreemDev/Ryujinx.git
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* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment. |
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| .. | ||
| AddressMode.cs | ||
| BlendDescriptor.cs | ||
| BlendFactor.cs | ||
| BlendOp.cs | ||
| BufferHandle.cs | ||
| BufferRange.cs | ||
| Capabilities.cs | ||
| ColorF.cs | ||
| CompareMode.cs | ||
| CompareOp.cs | ||
| CounterType.cs | ||
| DepthMode.cs | ||
| DepthStencilMode.cs | ||
| DepthStencilState.cs | ||
| DepthTestDescriptor.cs | ||
| Extents2D.cs | ||
| Face.cs | ||
| Format.cs | ||
| FrontFace.cs | ||
| ICounterEvent.cs | ||
| ImageCrop.cs | ||
| IndexType.cs | ||
| IPipeline.cs | ||
| IProgram.cs | ||
| IRenderer.cs | ||
| ISampler.cs | ||
| IShader.cs | ||
| ITexture.cs | ||
| IWindow.cs | ||
| MagFilter.cs | ||
| MinFilter.cs | ||
| Origin.cs | ||
| PolygonModeMask.cs | ||
| PrimitiveTopology.cs | ||
| RectangleF.cs | ||
| Ryujinx.Graphics.GAL.csproj | ||
| SamplerCreateInfo.cs | ||
| StencilOp.cs | ||
| StencilTestDescriptor.cs | ||
| SwizzleComponent.cs | ||
| Target.cs | ||
| TextureCreateInfo.cs | ||
| TextureReleaseCallback.cs | ||
| VertexAttribDescriptor.cs | ||
| VertexBufferDescriptor.cs | ||
| Viewport.cs | ||
| ViewportSwizzle.cs | ||