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* refactor: replace usage of ByteMemoryPool with MemoryOwner<byte> * refactor: delete unused ByteMemoryPool and ByteMemoryPool.ByteMemoryPoolBuffer types * refactor: change IMemoryOwner<byte> return types to MemoryOwner<byte> * fix(perf): get span via `MemoryOwner<T>.Span` directly instead of `MemoryOwner<T>.Memory.Span` * fix(perf): get span via MemoryOwner<T>.Span directly instead of `MemoryOwner<T>.Memory.Span` * fix(perf): get span via MemoryOwner<T>.Span directly instead of `MemoryOwner<T>.Memory.Span` |
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| .. | ||
| Collections | ||
| Configuration | ||
| Extensions | ||
| GraphicsDriver | ||
| Logging | ||
| Memory | ||
| Pools | ||
| PreciseSleep | ||
| SystemInterop | ||
| Utilities | ||
| AsyncWorkQueue.cs | ||
| Hash128.cs | ||
| PerformanceCounter.cs | ||
| ReactiveObject.cs | ||
| ReferenceEqualityComparer.cs | ||
| ReleaseInformation.cs | ||
| Ryujinx.Common.csproj | ||
| XXHash128.cs | ||