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* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex |
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| .. | ||
| Block.cs | ||
| DecodedFunction.cs | ||
| DecodedProgram.cs | ||
| Decoder.cs | ||
| FunctionType.cs | ||
| InstDecoders.cs | ||
| InstName.cs | ||
| InstOp.cs | ||
| InstProps.cs | ||
| InstTable.cs | ||
| Register.cs | ||
| RegisterConsts.cs | ||
| RegisterType.cs | ||