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31 lines
1.4 KiB
C#
31 lines
1.4 KiB
C#
using System.Reflection;
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namespace Ryujinx.Common
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{
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// DO NOT EDIT, filled by CI
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public static class ReleaseInformation
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{
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private const string FlatHubChannelOwner = "flathub";
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private const string BuildVersion = "%%RYUJINX_BUILD_VERSION%%";
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public const string BuildGitHash = "%%RYUJINX_BUILD_GIT_HASH%%";
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private const string ReleaseChannelName = "%%RYUJINX_TARGET_RELEASE_CHANNEL_NAME%%";
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private const string ConfigFileName = "%%RYUJINX_CONFIG_FILE_NAME%%";
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public const string ReleaseChannelOwner = "%%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER%%";
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public const string ReleaseChannelRepo = "%%RYUJINX_TARGET_RELEASE_CHANNEL_REPO%%";
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public static string ConfigName => !ConfigFileName.StartsWith("%%") ? ConfigFileName : "Config.json";
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public static bool IsValid =>
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!BuildGitHash.StartsWith("%%") &&
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!ReleaseChannelName.StartsWith("%%") &&
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!ReleaseChannelOwner.StartsWith("%%") &&
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!ReleaseChannelRepo.StartsWith("%%") &&
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!ConfigFileName.StartsWith("%%");
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public static bool IsFlatHubBuild => IsValid && ReleaseChannelOwner.Equals(FlatHubChannelOwner);
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public static string Version => IsValid ? BuildVersion : Assembly.GetEntryAssembly()!.GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
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}
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}
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