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* Refactor * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx.Input/ButtonValueType.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add empty line * Requested renames * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Make parent models private readonly * Fix ControllerInputView * Make line shorter * Mac keys in locale * Double line break * Fix build * Get rid of _isValid * Fix potential race condition * Rename HasAnyButtonPressed to IsAnyButtonPressed * Use switches * Simplify enumeration --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| Assigner | ||
| HLE | ||
| Motion | ||
| Button.cs | ||
| ButtonType.cs | ||
| GamepadButtonInputId.cs | ||
| GamepadFeaturesFlag.cs | ||
| GamepadStateSnapshot.cs | ||
| IGamepad.cs | ||
| IGamepadDriver.cs | ||
| IKeyboard.cs | ||
| IMouse.cs | ||
| Key.cs | ||
| KeyboardStateSnapshot.cs | ||
| MotionInputId.cs | ||
| MouseButton.cs | ||
| MouseStateSnapshot.cs | ||
| Ryujinx.Input.csproj | ||
| StickInputId.cs | ||