GreemDev-Ryujinx/src/Ryujinx.Graphics.Metal
2024-12-23 21:41:12 -06:00
..
Effects Metal: Advanced Present (#6) 2024-12-23 21:32:40 -06:00
Shaders DepthStencil Blits 2024-12-23 21:40:40 -06:00
State Fix blend state optimisation breaking attachments 2024-12-23 21:39:07 -06:00
Auto.cs Cleanup Pipeline 2024-12-23 21:36:44 -06:00
BackgroundResources.cs Formatting cleanup 2024-12-23 21:39:36 -06:00
BitMap.cs Metal: Buffers Take 2 (#21) 2024-12-23 21:35:33 -06:00
BufferHolder.cs Fix preload cbs optimization (for real) (#34) 2024-12-23 21:39:13 -06:00
BufferManager.cs Better index buffer management 2024-12-23 21:39:43 -06:00
BufferUsageBitmap.cs Metal: Buffers Take 2 (#21) 2024-12-23 21:35:33 -06:00
CacheByRange.cs Formatting cleanup 2024-12-23 21:39:36 -06:00
CommandBufferEncoder.cs Cleanup + Format 2024-12-23 21:38:54 -06:00
CommandBufferPool.cs Some debug improvements 2024-12-23 21:40:46 -06:00
CommandBufferScoped.cs Preload command speedup, Texture/buffer data flush, blit shader fix (#30) 2024-12-23 21:38:13 -06:00
Constants.cs Image binding support 2024-12-23 21:40:22 -06:00
CounterEvent.cs Revise ISampler 2024-12-23 21:16:20 -06:00
DepthStencilCache.cs State and cache optimization (#27) 2024-12-23 21:37:58 -06:00
DisposableBuffer.cs Cleanup Pipeline 2024-12-23 21:36:44 -06:00
EncoderState.cs Bind TextureBuffers 2024-12-23 21:40:53 -06:00
EncoderStateManager.cs Properly register TextureBuffer usage + Store Auto ref 2024-12-23 21:41:12 -06:00
EnumConversion.cs Some debug improvements 2024-12-23 21:40:46 -06:00
FenceHolder.cs Cleanup Pipeline 2024-12-23 21:36:44 -06:00
FormatTable.cs Match S8UintD24Unorm to Depth24UnormStencil8 2024-12-23 21:36:40 -06:00
HardwareInfo.cs Formatting 2024-12-23 21:16:07 -06:00
HashTableSlim.cs State and cache optimization (#27) 2024-12-23 21:37:58 -06:00
HelperShader.cs DepthStencil Blits 2024-12-23 21:40:40 -06:00
IdList.cs Metal: Buffers Take 2 (#21) 2024-12-23 21:35:33 -06:00
IndexBufferPattern.cs Support non-index quad draws 2024-12-23 21:37:38 -06:00
IndexBufferState.cs Make dotnet format happy 2024-12-23 21:39:51 -06:00
MetalRenderer.cs Formatting cleanup 2024-12-23 21:39:36 -06:00
MultiFenceHolder.cs Cleanup Pipeline 2024-12-23 21:36:44 -06:00
PersistentFlushBuffer.cs Formatting cleanup 2024-12-23 21:39:36 -06:00
Pipeline.cs Partial indirect draw support 2024-12-23 21:41:05 -06:00
Program.cs Remove ClearSegments for now 2024-12-23 21:40:51 -06:00
ResourceBindingSegment.cs Metal: Better Bindings (#29) 2024-12-23 21:38:32 -06:00
ResourceLayoutBuilder.cs GAL ResourceUsage Changes 2024-12-23 21:39:49 -06:00
Ryujinx.Graphics.Metal.csproj DepthStencil Blits 2024-12-23 21:40:40 -06:00
Sampler.cs Add constrained border colours to samplers (#26) 2024-12-23 21:37:50 -06:00
StagingBuffer.cs Formatting cleanup 2024-12-23 21:39:36 -06:00
StateCache.cs Cleanup Pipeline 2024-12-23 21:36:44 -06:00
StringHelper.cs Cleanup Pipeline 2024-12-23 21:36:44 -06:00
SyncManager.cs Fix a bunch of issues with texture copy and flush (#32) 2024-12-23 21:38:59 -06:00
Texture.cs DepthStencil Blits 2024-12-23 21:40:40 -06:00
TextureBase.cs Formatting cleanup 2024-12-23 21:39:36 -06:00
TextureBuffer.cs Properly register TextureBuffer usage + Store Auto ref 2024-12-23 21:41:12 -06:00
TextureCopy.cs Formatting 2024-12-23 21:39:31 -06:00
VertexBufferState.cs Make dotnet format happy 2024-12-23 21:39:51 -06:00
Window.cs Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28) 2024-12-23 21:38:00 -06:00