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* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks |
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| .. | ||
| Optimizations | ||
| AttributeConsts.cs | ||
| ControlFlowGraph.cs | ||
| Dominance.cs | ||
| EmitterContext.cs | ||
| EmitterContextInsts.cs | ||
| FeatureFlags.cs | ||
| FunctionMatch.cs | ||
| GlobalMemory.cs | ||
| RegisterUsage.cs | ||
| Rewriter.cs | ||
| ShaderConfig.cs | ||
| ShaderHeader.cs | ||
| Ssa.cs | ||
| TargetApi.cs | ||
| TargetLanguage.cs | ||
| TranslationCounts.cs | ||
| TranslationFlags.cs | ||
| TranslationOptions.cs | ||
| Translator.cs | ||
| TranslatorContext.cs | ||