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* Ground work for separate GPU channels * Rename TextureManager to TextureCache * Decouple texture bindings management from the texture cache * Rename BufferManager to BufferCache * Decouple buffer bindings management from the buffer cache * More comments and proper disposal * PR feedback * Force host state update on channel switch * Typo * PR feedback * Missing using |
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| .. | ||
| NvHostAsGpu | ||
| NvHostChannel | ||
| NvHostCtrl | ||
| NvHostCtrlGpu | ||
| NvMap | ||
| NvDeviceFile.cs | ||
| NvInternalResult.cs | ||