GreemDev-Ryujinx/src/Ryujinx.Graphics.Gpu/Shader/DiskCache
MutantAura 2ebe929fa5
misc: Change disk shader cache compression algorithm to Brotli (RFC 7932) (#6841)
* Prefer `Brotli` compression for disk shader cache.

* Final default case for decompression switch.

* Prefer fastest compression.
2024-05-26 20:06:41 +02:00
..
BackgroundDiskCacheWriter.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
BinarySerializer.cs misc: Change disk shader cache compression algorithm to Brotli (RFC 7932) (#6841) 2024-05-26 20:06:41 +02:00
CompressionAlgorithm.cs misc: Change disk shader cache compression algorithm to Brotli (RFC 7932) (#6841) 2024-05-26 20:06:41 +02:00
DiskCacheCommon.cs misc: Change disk shader cache compression algorithm to Brotli (RFC 7932) (#6841) 2024-05-26 20:06:41 +02:00
DiskCacheGpuAccessor.cs Add support for bindless textures from storage buffer on Vulkan (#6721) 2024-05-14 16:47:16 +02:00
DiskCacheGuestStorage.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
DiskCacheHostStorage.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
DiskCacheLoadException.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
DiskCacheLoadResult.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
DiskCacheOutputStreams.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
GuestCodeAndCbData.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
ParallelDiskCacheLoader.cs Add support for bindless textures from storage buffer on Vulkan (#6721) 2024-05-14 16:47:16 +02:00
ShaderBinarySerializer.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00