GreemDev-Ryujinx/src/Ryujinx.Graphics.GAL/Multithreading/SyncMap.cs
Evan Husted ac838aa81d
Some checks are pending
Canary release job / Create tag (push) Waiting to run
Canary release job / Release for linux-arm64 (push) Waiting to run
Canary release job / Release for linux-x64 (push) Waiting to run
Canary release job / Release for win-x64 (push) Waiting to run
Canary release job / Release MacOS universal (push) Waiting to run
misc: chore: Use collection expressions everywhere else (except VP9)
2025-01-26 15:59:11 -06:00

62 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.GAL.Multithreading
{
class SyncMap : IDisposable
{
private readonly HashSet<ulong> _inFlight = [];
private readonly AutoResetEvent _inFlightChanged = new(false);
internal void CreateSyncHandle(ulong id)
{
lock (_inFlight)
{
_inFlight.Add(id);
}
}
internal void AssignSync(ulong id)
{
lock (_inFlight)
{
_inFlight.Remove(id);
}
_inFlightChanged.Set();
}
internal void WaitSyncAvailability(ulong id)
{
// Blocks until the handle is available.
bool signal = false;
while (true)
{
lock (_inFlight)
{
if (!_inFlight.Contains(id))
{
break;
}
}
_inFlightChanged.WaitOne();
signal = true;
}
if (signal)
{
// Signal other threads which might still be waiting.
_inFlightChanged.Set();
}
}
public void Dispose()
{
_inFlightChanged.Dispose();
}
}
}