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Shaders
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prepare for deferred clears
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2024-09-28 19:03:01 -04:00 |
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BufferInfo.cs
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Bind Uniform & Storage Buffers
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2024-09-28 19:03:01 -04:00 |
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Constants.cs
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implement pipeline cache
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2024-09-28 19:03:01 -04:00 |
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CounterEvent.cs
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Revise ISampler
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2024-09-28 19:03:01 -04:00 |
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DepthStencilCache.cs
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Cleanup + Format
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2024-09-28 19:03:01 -04:00 |
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EncoderState.cs
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Cleanup + Format
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2024-09-28 19:03:01 -04:00 |
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EncoderStateManager.cs
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revert deferred clears
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2024-09-28 19:03:01 -04:00 |
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EnumConversion.cs
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Cleanup + Format
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2024-09-28 19:03:01 -04:00 |
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FormatTable.cs
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Format
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2024-09-28 19:03:01 -04:00 |
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Handle.cs
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Vertex buffer data
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2024-09-28 19:03:01 -04:00 |
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HardwareInfo.cs
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Formatting
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2024-09-28 19:03:01 -04:00 |
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HelperShader.cs
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Cleanup + Format
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2024-09-28 19:03:01 -04:00 |
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MetalRenderer.cs
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Rebase
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2024-09-28 19:03:01 -04:00 |
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Pipeline.cs
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revert deferred clears
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2024-09-28 19:03:01 -04:00 |
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Program.cs
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Start Proper Dispose
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2024-09-28 19:03:01 -04:00 |
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RenderPipelineCache.cs
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Cleanup + Format
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2024-09-28 19:03:01 -04:00 |
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Sampler.cs
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Start Proper Dispose
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2024-09-28 19:03:01 -04:00 |
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StateCache.cs
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Cleanup + Format
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2024-09-28 19:03:01 -04:00 |
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StringHelper.cs
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Use Ryujinx Logger
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2024-09-28 19:03:01 -04:00 |
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Texture.cs
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Start Proper Dispose
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2024-09-28 19:03:01 -04:00 |
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Window.cs
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Cleanup + Format
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2024-09-28 19:03:01 -04:00 |