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* Implement basic support of SystemSaveData and Cleanup IFileSystemProxy - Implement `OpenSystemSaveData` as a `IFileSystem` in `SaveHelper`: On real device, system saves data are stored encrypted, and we can't create an empty system save data for now. That's why if a user put his own dump of system save in `RyuFs\nand\system\save\`, we extract content in associated folder and open it as a `IFileSystem`. If the system save data don't exist, a folder is created. - Cleanup `IFileSystemProxy` by adding a Helper class. - Implement `GetSavePath` in `VirtualFileSystem` and remove `GetGameSavePath` in `SaveHelper`. * remove the forgotten I * Fix align |
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| .. | ||
| Diagnostics/Demangler | ||
| Font | ||
| Ipc | ||
| Kernel | ||
| Services | ||
| SystemState | ||
| GlobalStateTable.cs | ||
| Homebrew.cs | ||
| HomebrewRomFsStream.cs | ||
| Horizon.cs | ||
| IdDictionary.cs | ||
| ProgramLoader.cs | ||
| ResultCode.cs | ||
| ServiceCtx.cs | ||