GreemDev-Ryujinx/src/Ryujinx.Graphics.Metal
Isaac Marovitz 1f29a76ea3 Metal: Advanced Present (#6)
* Initial DrawTexture support & Advanced Present

* TODO: Get Scissors Working

* Chnage scissor state management

* Rebase problems…

* Rebase fixes again

* Update DrawTexture + Fix Topology

* Fix flipping

* Add clear action support

* Cleanup
2024-09-28 19:03:01 -04:00
..
Effects Metal: Advanced Present (#6) 2024-09-28 19:03:01 -04:00
Shaders Metal: Advanced Present (#6) 2024-09-28 19:03:01 -04:00
BufferInfo.cs Bind Uniform & Storage Buffers 2024-09-28 19:03:01 -04:00
Constants.cs Clone the state & flip viewport vertically (#16) 2024-09-28 19:03:01 -04:00
CounterEvent.cs Revise ISampler 2024-09-28 19:03:01 -04:00
DepthStencilCache.cs Cleanup + Format 2024-09-28 19:03:01 -04:00
EncoderState.cs Metal: Advanced Present (#6) 2024-09-28 19:03:01 -04:00
EncoderStateManager.cs Metal: Advanced Present (#6) 2024-09-28 19:03:01 -04:00
EnumConversion.cs Clone the state & flip viewport vertically (#16) 2024-09-28 19:03:01 -04:00
FormatTable.cs Format 2024-09-28 19:03:01 -04:00
Handle.cs Vertex buffer data 2024-09-28 19:03:01 -04:00
HardwareInfo.cs Formatting 2024-09-28 19:03:01 -04:00
HelperShader.cs Metal: Advanced Present (#6) 2024-09-28 19:03:01 -04:00
MetalRenderer.cs Clone the state & flip viewport vertically (#16) 2024-09-28 19:03:01 -04:00
Pipeline.cs Metal: Advanced Present (#6) 2024-09-28 19:03:01 -04:00
Program.cs Start Proper Dispose 2024-09-28 19:03:01 -04:00
RenderPipelineCache.cs Cleanup + Format 2024-09-28 19:03:01 -04:00
Ryujinx.Graphics.Metal.csproj Shitty Clears + Inline Buffer Improvements? 2024-09-28 19:03:01 -04:00
Sampler.cs Start Proper Dispose 2024-09-28 19:03:01 -04:00
StateCache.cs Suppress GC Finalize on StateCache 2024-09-28 19:03:01 -04:00
StringHelper.cs Use Ryujinx Logger 2024-09-28 19:03:01 -04:00
Texture.cs dispose all temporary buffers 2024-09-28 19:03:01 -04:00
Window.cs Metal: Advanced Present (#6) 2024-09-28 19:03:01 -04:00