..
Effects
Metal: Advanced Present ( #6 )
2024-09-28 19:03:01 -04:00
Shaders
Metal: Advanced Present ( #6 )
2024-09-28 19:03:01 -04:00
BufferInfo.cs
Bind Uniform & Storage Buffers
2024-09-28 19:03:01 -04:00
Constants.cs
Clone the state & flip viewport vertically ( #16 )
2024-09-28 19:03:01 -04:00
CounterEvent.cs
Revise ISampler
2024-09-28 19:03:01 -04:00
DepthStencilCache.cs
Cleanup + Format
2024-09-28 19:03:01 -04:00
EncoderState.cs
Metal: Advanced Present ( #6 )
2024-09-28 19:03:01 -04:00
EncoderStateManager.cs
Metal: Advanced Present ( #6 )
2024-09-28 19:03:01 -04:00
EnumConversion.cs
Clone the state & flip viewport vertically ( #16 )
2024-09-28 19:03:01 -04:00
FormatTable.cs
Format
2024-09-28 19:03:01 -04:00
Handle.cs
Vertex buffer data
2024-09-28 19:03:01 -04:00
HardwareInfo.cs
Formatting
2024-09-28 19:03:01 -04:00
HelperShader.cs
Metal: Advanced Present ( #6 )
2024-09-28 19:03:01 -04:00
MetalRenderer.cs
Clone the state & flip viewport vertically ( #16 )
2024-09-28 19:03:01 -04:00
Pipeline.cs
Metal: Advanced Present ( #6 )
2024-09-28 19:03:01 -04:00
Program.cs
Start Proper Dispose
2024-09-28 19:03:01 -04:00
RenderPipelineCache.cs
Cleanup + Format
2024-09-28 19:03:01 -04:00
Ryujinx.Graphics.Metal.csproj
Shitty Clears + Inline Buffer Improvements?
2024-09-28 19:03:01 -04:00
Sampler.cs
Start Proper Dispose
2024-09-28 19:03:01 -04:00
StateCache.cs
Suppress GC Finalize on StateCache
2024-09-28 19:03:01 -04:00
StringHelper.cs
Use Ryujinx Logger
2024-09-28 19:03:01 -04:00
Texture.cs
dispose all temporary buffers
2024-09-28 19:03:01 -04:00
Window.cs
Metal: Advanced Present ( #6 )
2024-09-28 19:03:01 -04:00