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* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place |
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| .. | ||
| BasicBlock.cs | ||
| CommentNode.cs | ||
| Function.cs | ||
| INode.cs | ||
| Instruction.cs | ||
| IoVariable.cs | ||
| IrConsts.cs | ||
| Operand.cs | ||
| OperandHelper.cs | ||
| OperandType.cs | ||
| Operation.cs | ||
| PhiNode.cs | ||
| StorageKind.cs | ||
| TextureFlags.cs | ||
| TextureOperation.cs | ||