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* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com> |
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| .. | ||
| Multithreading | ||
| AddressMode.cs | ||
| BlendDescriptor.cs | ||
| BlendFactor.cs | ||
| BlendOp.cs | ||
| BufferHandle.cs | ||
| BufferRange.cs | ||
| Capabilities.cs | ||
| ColorF.cs | ||
| CompareMode.cs | ||
| CompareOp.cs | ||
| CounterType.cs | ||
| DepthMode.cs | ||
| DepthStencilMode.cs | ||
| DepthTestDescriptor.cs | ||
| DeviceInfo.cs | ||
| Extents2D.cs | ||
| Extents2DF.cs | ||
| Face.cs | ||
| Format.cs | ||
| FrontFace.cs | ||
| HardwareInfo.cs | ||
| ICounterEvent.cs | ||
| ImageCrop.cs | ||
| IndexType.cs | ||
| IPipeline.cs | ||
| IProgram.cs | ||
| IRenderer.cs | ||
| ISampler.cs | ||
| ITexture.cs | ||
| IWindow.cs | ||
| LogicalOp.cs | ||
| MagFilter.cs | ||
| MinFilter.cs | ||
| MultisampleDescriptor.cs | ||
| Origin.cs | ||
| PolygonMode.cs | ||
| PolygonModeMask.cs | ||
| PrimitiveTopology.cs | ||
| ProgramLinkStatus.cs | ||
| ProgramPipelineState.cs | ||
| Rectangle.cs | ||
| Ryujinx.Graphics.GAL.csproj | ||
| SamplerCreateInfo.cs | ||
| ScreenCaptureImageInfo.cs | ||
| ShaderBindings.cs | ||
| ShaderInfo.cs | ||
| ShaderSource.cs | ||
| StencilOp.cs | ||
| StencilTestDescriptor.cs | ||
| SupportBufferUpdater.cs | ||
| SwizzleComponent.cs | ||
| Target.cs | ||
| TextureCreateInfo.cs | ||
| TextureReleaseCallback.cs | ||
| VertexAttribDescriptor.cs | ||
| VertexBufferDescriptor.cs | ||
| Viewport.cs | ||
| ViewportSwizzle.cs | ||