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* ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition. Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile. * Remove unreachable code. * Add ulong conversion for offsets * Nit |
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| .. | ||
| Cache | ||
| PTC | ||
| ArmEmitterContext.cs | ||
| Compiler.cs | ||
| CompilerContext.cs | ||
| CompilerOptions.cs | ||
| ControlFlowGraph.cs | ||
| DelegateHelper.cs | ||
| DelegateInfo.cs | ||
| Delegates.cs | ||
| DispatcherFunction.cs | ||
| Dominance.cs | ||
| EmitterContext.cs | ||
| GuestFunction.cs | ||
| IntervalTree.cs | ||
| RegisterToLocal.cs | ||
| RegisterUsage.cs | ||
| RejitRequest.cs | ||
| SsaConstruction.cs | ||
| SsaDeconstruction.cs | ||
| TranslatedFunction.cs | ||
| Translator.cs | ||
| TranslatorCache.cs | ||
| TranslatorQueue.cs | ||
| TranslatorStubs.cs | ||
| TranslatorTestMethods.cs | ||