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* Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory |
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| .. | ||
| AstAssignment.cs | ||
| AstBlock.cs | ||
| AstBlockType.cs | ||
| AstBlockVisitor.cs | ||
| AstComment.cs | ||
| AstHelper.cs | ||
| AstNode.cs | ||
| AstOperand.cs | ||
| AstOperation.cs | ||
| AstOptimizer.cs | ||
| AstTextureOperation.cs | ||
| BufferDefinition.cs | ||
| BufferLayout.cs | ||
| GotoElimination.cs | ||
| GotoStatement.cs | ||
| HelperFunctionsMask.cs | ||
| IAstNode.cs | ||
| InstructionInfo.cs | ||
| IoDefinition.cs | ||
| OperandInfo.cs | ||
| PhiFunctions.cs | ||
| ShaderProperties.cs | ||
| StructuredFunction.cs | ||
| StructuredProgram.cs | ||
| StructuredProgramContext.cs | ||
| StructuredProgramInfo.cs | ||
| StructureType.cs | ||