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* Scissor test implementation. Partially stubbed until geometry shaders are fixed * Apply to all viewports when geometry shaders are disabled. * Also apply enable cap to all viewports when geometry shaders are disabled * Added fixme as per suggestion Co-Authored-By: BaronKiko <BaronKiko@users.noreply.github.com> * Apparently no alignment needed here. * Comment on new line * Correct height calculation |
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| .. | ||
| Gal | ||
| Graphics3d | ||
| Memory | ||
| VDec | ||
| Vic | ||
| CdmaProcessor.cs | ||
| ChClassId.cs | ||
| ChCommandEntry.cs | ||
| ChSubmissionMode.cs | ||
| DmaPusher.cs | ||
| GpuMethodCall.cs | ||
| GpuResourceManager.cs | ||
| GraphicsConfig.cs | ||
| NvGpu.cs | ||
| QuadHelper.cs | ||
| Ryujinx.Graphics.csproj | ||