mirror of
https://github.com/GreemDev/Ryujinx.git
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* Reworked scissor tests to remove fixme and handle issues with intel gpu's * Error handling for scissor tests * Disable strict opengl by default * Reformatting for JD * Updated scheme for new property in config * Fixed typo * Moved magic value to constant. I liked the magic :( * Fixed ordering for undertale * Fixed undertale bug * Removed strict opengl in favour of required. With this an exception is no longer thrown, just a warning for required extensions * Uses clamp instead of if's * Removed evil tabs and no longer used include |
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| .. | ||
| OpenGL | ||
| Shader | ||
| EmbeddedResource.cs | ||
| GalBlendEquation.cs | ||
| GalBlendFactor.cs | ||
| GalClearBufferFlags.cs | ||
| GalColorF.cs | ||
| GalComparisonOp.cs | ||
| GalCullFace.cs | ||
| GalFrontFace.cs | ||
| GalImage.cs | ||
| GalImageFormat.cs | ||
| GalIndexFormat.cs | ||
| GalMemoryLayout.cs | ||
| GalPipelineState.cs | ||
| GalPrimitiveType.cs | ||
| GalShaderType.cs | ||
| GalStencilOp.cs | ||
| GalSurfaceFormat.cs | ||
| GalTextureFilter.cs | ||
| GalTextureFormat.cs | ||
| GalTextureMipFilter.cs | ||
| GalTextureSampler.cs | ||
| GalTextureSource.cs | ||
| GalTextureTarget.cs | ||
| GalTextureType.cs | ||
| GalTextureWrap.cs | ||
| GalVertexAttrib.cs | ||
| GalVertexAttribSize.cs | ||
| GalVertexAttribType.cs | ||
| GalVertexBinding.cs | ||
| GalZetaFormat.cs | ||
| IGalConstBuffer.cs | ||
| IGalMemory.cs | ||
| IGalPipeline.cs | ||
| IGalRasterizer.cs | ||
| IGalRenderer.cs | ||
| IGalRenderTarget.cs | ||
| IGalShader.cs | ||
| IGalTexture.cs | ||
| ShaderDeclInfo.cs | ||
| ShaderDumper.cs | ||
| ShaderException.cs | ||